Sunday, February 22, 2015

Three generations of Intel HD Graphics tested

Intel’s introduction of the first modern Core processor in 2008 was a major change in direction, and not just because of its break away from the Netburst architecture behind which powered Pentium 4. The company also made a pledge to take graphics performance seriously, and it made good on that promise. When the first Intel HD Graphics showed up in 2010 alongside the new Core mobile chips, it more than doubled performance over the preceding Intel Graphics Media Accelerator in some games.


Today, five years later, Intel’s crusade for improved integrated graphics continues. Each new generation of Core brings a much bigger boost in graphics performance than per-core processor performance. Nowhere was this more apparent than with the fifth-generation Core launch, as Intel’s own slides claimed a mere four percent boost to productivity, but a 22 percent surge in gaming.


But these impressive gains have occurred in the face of more demanding games and ever increasing display resolution. Over the past five years, laptops have leaped from a typical resolution of 1,024 x 768 to 1080p, and premium models push 4K.


To find out what this means for real-world performance, we rounded up five different models of Intel HD graphics spanning three generations; HD 4000, 4200, 4600, 5500 and 6000. Let’s see what progress looks like.


The hardware


We used a variety of hardware to perform this test. An Apple Macbook Air running Boot Camp with fully updated Intel graphics drivers served as our stand-in for third-generation Core processors with Intel HD 4000.


Related: Check out the details of Intel’s fifth-generation integrated graphics


Next up we have the fourth-generation chips, represented by the Acer Aspire Switch 11 and Zotac Zbox Oi520, which offer Intel HD 4200 and 4400, respectively. The latter is particularly important, as it’s the most common IGP from the outgoing family. Most Intel-powered notebooks sold over the last year have HD 4400 inside.


Intel NUC Core i5 NUCi5RYK mini PC review scale hand
Bill Roberson/Digital Trends


Dell’s XPS 13 (2015) and Intel’s NUC with Core i5 processor, with HD 5500 and HD 6000, respectively, carry the banner for the fifth and most recent generation. Aside from the Iris 6100, which not a common choice, HD 6000 is the quickest graphics solution currently available with Core processors.


Obviously, it’s impossible to conduct an absolute apples-to-apples test. The Veriton’s Core i5-3337U is not as quick as the NUC’s Core i5-5250U, so processor performance will be in play here, as well. It’d be ideal to test each IGP with the same processor, but ultimately the point is moot, as Intel HD Graphics can’t be used independently of the processor it’s paired with.


3DMark


Futuremark’s 3DMark is essentially the industry standard among graphics benchmarks, and it provides a generalized look at performance that usually translates well to real-world games. Let’s dive right in and see how Intel has matured over the years.


These results are not difficult to interpret. Intel’s HD 4200, the low-power IGP for the thinnest and lightest fourth-generation Core systems, is the obvious loser. Second-worst is Intel’s HD 4000, the headliner of third-generation mobile graphics, which is just slightly beaten by HD 4400, the most common fourth-generation IGP.




3DMark BenchMark


Cloud Gate/Fire Strike score – Higher is better



The new kids in town, HD 5500 and HD 6000, quite easily defeat HD 4400, but the difference between them is less than expected. It’d be reasonable to think doubling execution units would lead to a major performance bump, but that’s not what’s happening here. Instead we see HD 6000 offer an extremely modest gain of just under five percent.


An improvement that slim might not be noticeable in games, but it’s possible 3DMark’s results aren’t entirely on target. Let’s see what happens when we test real games.


World of Warcraft


worldofwarcraft

Blizzard Entertainment




Blizzard’s famous massively multiplayer game is over 10 years old, but it’s not a cinch for modern hardware to handle. The game has been updated significantly over the years with new areas, new textures and, most recently, new character models. There’s also been a general increase of stuff in the game, from foliage to particle effects to larger areas. Can today’s Intel HD hardware handle this evolving title?




World of Warcraft



The improvement between each generation of hardware is harder to see here than you might expect, particularly in the leap between HD 4000 and HD 4400. It turns out the mid-range integrated graphics most people actually have in their fourth-generation Core notebook isn’t much quicker than the best third-generation graphics solution.


We were surprised by the scores, so we re-tested HD 4400 with an Acer Aspire R13, which we’d just received from Acer. The story didn’t change. Intel HD 4000 and HD 4400 are virtually tied in this incredibly popular MMO.



Intel HD 4000 and HD 4400 are virtually tied in this popular MMO.



The new IGPs offer a significant leap in performance, though the size of that leap depends on the level of detail selected. At the low preset, Intel’s HD 6000 is no more than 10 percent quicker than HD 5500, but at high detail the difference grows as large as 40 percent.


Clearly, the added execution units in HD 6000 have an impact, but it’s arguably a futile effort. The HD 6000’s average framerate of 25 in World of Warcraft at high detail and 1080p is barely inside the envelope of what can be called playable, but our test was not conducted during a raid, which would surely turn the game into a slideshow. Even a brand-new notebook will prove most comfortable at medium or even low detail if 1080p the resolution desired.


Sid Meier’s Civilization: Beyond Earth


beyondearth

Firaxis




The latest title in the Civilization series, Beyond Earth is built on the same engine as the incredibly popular Civilization V. These two games have consumed more player hours than any strategy franchise on Steam in 2014. Both games can be demanding in late-game scenarios because large numbers of units, cities and improvements appear at once.


We tested the game using the built-in benchmark, which is represents a very harsh late-game environment. In the real world, the game will run more smoothly than these numbers suggest, but testing in a worst-case scenario is a good idea. Being forced to abandon a late-game scenario over performance issues can cause serious nerd-rage.


Though it failed to soar far above 30 frames per second on any hardware at any level of detail, Beyond Earth proved playable on all Intel graphics tested, HD 4200 aside. The game doesn’t look great at minimum detail and 1,366 x 768 but, at an average of 27 FPS on Intel HD 4000, it was manageable.


Kicking resolution up to 1080p knocked HD 4000 and HD 4400 off the playable pedestal even at minimum detail, but the new HD 5500 and HD 6000 solutions maintained their composure.




Civilization: Beyond Earth



When we fired up the game at high detail and 4x MSAA, though, Intel struggled. None of the integrated graphics solutions provided a playable experience at either resolution; not even close.


It’s worth noting that, once again, Intel HD 4000 and HD 4400 are essentially neck-and-neck: in fact, HD 4000 slightly won in three of the four benchmarks. HD 6000’s improvement over HD 5500 also proved minimal, so much so it’s hard to say the former offers a meaningfully better experience. Most gamers are not going to notice a few extra frames per second.


Battlefield 4


battlefield4

DICE/Electronic Arts




The latest game in DICE’s famous shooter franchise is no longer at the absolute cutting edge of graphics, but it’s still quite demanding, particularly at high detail. Even low-end desktop video cards chug on it at 1080p resolution. Does that mean it’s absolutely too much for Intel HD to handle?


In summary; yes. None of the solutions managed better than 30 frames per second on average, even at low detail and 1,366 x 768 resolution. The closest, predictably, were the two newest, HD 5500 and HD 6000, though even they were three frames shy of the 30 FPS standard. Minimum framerates hit the upper teens. That means noticeable chop occurred in gameplay on both IGPs.




Battlefield 4



Turning detail up to high at 1,366 x 768, or going to 1080p, resulted in an essentially unplayable experience. At 1080p and high detail all five IGPs became slideshows, making the game almost impossible to play.


Battlefield 4 reaffirmed the essential tie between Intel HD 4000 and HD 4400, its supposedly more advanced cousin. It also cast further doubt on the effectiveness of HD 6000. In this game it performed essentially the same HD 5500, which begs the question; what are the 24 extra execution units doing? Perhaps there’s a driver-level issue at work here, as this is the only benchmark that saw HD 6000 offer no benefit at all.


Conclusion


These tests produced interesting results.


Our first surprise came from the competition between HD 4000 and HD 4400. We expected that the latter would provide a marginal boost over its predecessor, but in fact the two are virtually tied. While it’s true that HD 4400 was not the quickest fourth-generation mobile graphics chip, it’s also true that HD 4400 was by far the most commonly encountered, as it shipped with the widely used Core i5-4200U (and its close siblings). It appears the fourth generation’s graphics performance was, in practice, more of a side-step than a leap forward.


Intel’s fifth generation is a definite leap forward, even in HD 5500, which appears to be the new mainstream graphics champion. The boost in speed over HD 4400 approaches 40 percent in select Battlefield 4 test loops, and exceeds 20 percent general. Those figures are enough to make a noticeable different in games. Beyond Earth can be enjoyed at 1080p and minimum detail on the HD 5500, for example, while HD 4400 struggles to handle the same load.



Even Intel HD 6000 failed to serve up more than 30 FPS in World of Warcraft at high detail and 1080p.



We’re more suspect of HD 6000. The version we tested was in Intel’s NUC; we haven’t encountered it in a notebook yet. We have no reason to think the NUC would perform worse than a mobile system, though, and the latest drivers were installed. Given the rise in execution units from 24 to 48 we expected to see major boosts in speed, but instead HD 6000 offered gains of around 10 percent over HD 5500.


Related: Civilization: Beyond Earth review


There’s reason to think it’s a moot point, anyway. Even HD 6000 failed to serve up more than 30 FPS in World of Warcraft at high detail and 1080p resolution, and it just barely exceeded 30 FPS at the same detail and 1,366 x 768. No Intel graphics solution came close to 60 FPS in Beyond Earth or Battlefield 4, and the latter title wasn’t playable above 1,366 x 768 and low detail even on HD 6000. It is technically possible to enjoy new games on Intel integrated graphics, but the experience is not ideal.


Yes, Intel does offer quicker versions, such as Iris 6100, but its high-end solutions are found in a vanishingly small fraction of the systems. Most buyers end up with HD 4000, HD 4400 and HD 5500, and these IGPs continue to struggle with modern games at 1080p resolution. Intel hasn’t been resting on its laurels; the leap between HD 4400 and HD 5500 is substantial. Yet it’s not enough to keep pace with increasing game quality and improving panel resolution.


The answer to the question “Can Intel HD play this game?” remains the same as ever: “Probably. But you won’t enjoy it.”






Thursday, February 19, 2015

50% Windows Phone Developers Make At Least $500 Per Month

Windows Phone Apps Money

App development on Microsoft’s platforms has been a pressing issue for a while now, but some new statistics show that Windows Phone developers are finding notable success.


Well, most of them are anyway.


VisionMobile conducted a survey involving some 8,000 mobile app developers, which placed the Windows Phone platform squarely in third place when it comes developer appel. Android led the chart with 71% share, while iOS took in second place with 54%.


But a total of 30% of developers are now building applications for Windows Phone, a steady increase from the 28% in third quarter of 2014 and 26% in first quarter of 2014.


In fact, all mobile platforms experienced growth here — even the under fire BlackBerry had positive numbers to report, posting an increase from 11% in Q3 2014 to 13% in Q1 2015.


Windows Phone Apps Money


Windows Phone Apps Money


Windows Phone Apps Money


When it comes to money, though, there is more good news.


Some 50% of developers on Windows Phone are making up to $500 every month, 14% of them get as much as $5,000 during the same timeframe. A lucky few, 4% of them make between $50,000 and $200,000 every month.


Real success here.


Microsoft is betting on the concept of universal apps on Windows 10, allowing the same app to run on both desktops and mobile devices. This is sure to provide app developers with even more opportunities.


Hopefully the issue of lack of apps on Windows Phone will be addressed in the coming years.


MobileStatisticsStrategyWindows PhoneWindows Phone 10

Some Users Feel Windows 10 For Phones Has A Desktop Look

Windows 10 For Phones Settings

Convergence? Well, that’s the price you pay. Microsoft wants to bring it platforms closer with Windows 10 and Windows 10 for Phones, so as to offer a similar experience across all devices.


From traditional PCs to tablets and phones.


But this is an idea that has to be done just right — this means not just making the transition between devices easier, but also offering a powerful operating experience, cross platform. However, this approach is not without its detractors.


Some users that tried Windows 10 for Phones have taken to the UserVoice channel criticizing Microsoft for making the mobile operating system feel too similar to its desktop counterpart.


They label it as desktop-first, mobile-second experience:



“The mobile experience, from the technical preview, does not look like the Windows phone experience was developed for a phone, but one ported to a phone.”



In fact, a weighty new suggestion is being thrown around, asking for the company to implement new gestures for faster and easier navigation on mobile devices. Everything must be within reach, they say, and not just on top left corner of larger phones.


Obviously referring to the new Settings screen in the preview version of Windows 10 for Phones.


A preview version that is practically the first public build of the upcoming OS. Surely, many things are going to change by the time the final version of Windows 10 for Phones sees daylight.


But people have their concerns, and they are keen on sharing them.


What do you folks think? Is Microsoft going a little too far in its quest for unification of the various platforms? So much so that the individual characteristics of each are sacrificed? Do tell.


MicrosoftMobileStrategyWindows PhoneWindows Phone 10

Internet Explorer Getting A Highly Requested Feature

Internet Explorer Development

In the form of asm.js support to the Chakra JavaScript engine that powers both Internet Explorer and the new Spartan browser. Microsoft is finally bringing this to Windows 10.


The company has been, up until now, fairly open and transparent when it comes to the development progress of the two browsers it plan on including in its next operating system — with regular updates to what new features they are in line to receive.


And this time around, Redmond has detailed the addition of what is top 10 request for IE.


Interestingly, the software titan has been working with the Firefox development team to implement support for asm.js, which is generally utilized for transpiling (source-to-source compiling) C/C++ code to run on the web.


Probably the main reason why this is being implemented.


But working with Mozilla should ensure that both companies leverage the skills and knowledge of each other in implementing the technology. In fact, Mozilla are the original developers of this important new web technology.


Both Firefox and Chrome utilize it for notable performance boosts.


Microsoft has confirmed that the feature will be part of Windows 10, and fingers crossed we get to see it in action in a future demonstration on either Internet Explorer or Spartan.


MicrosoftWindows 10

Get 100 GB Free OneDrive Storage If You Have A Dropbox Account

onedrive_logo

The cloud storage war just got a whole lot interesting! Microsoft is now offering free OneDrive storage to customers, a full 100 GB of space, as long as they have a Dropbox account.


Pretty neat way to target a close competitor.


Although this free capacity is only valid for one year, chances are that the company will renew this promotion in some way or form. Even if it doesn’t, this is a hefty 100 GB of free online storage for one year. And the offer only takes a few mouse clicks to redeem.


All you need to do is verify that you have a Dropbox account — which can be done by saving a document to the service. Takes only 10 seconds.


OneDrive Dropbox Free Storage


Microsoft and Dropbox have closely worked together these past few months in order to improve integration in the Office suite of productivity applications, but Redmond would still prefer customers to choose its cloud storage solution over the competitor.


It helps with brand loyalty, and ties users into the ecosystem.


Plus, considering the fact that OneDrive is an integral part of Windows 10 (on desktop and mobile), an offer like this will help acquaint new users to the cloud hosting service.


Anyway, if you have a Dropbox account then great, sign up for this promotion. If not, simply create a free one over there, and avail this offer.


Instructions here.


MicrosoftMicrosoft OneDrive

New Discount Gets You The Surface Pro 3 For Just $699

Surface Pro 3 Discount Base Model

Microsoft have rolled out a number of promotions and discounts for its Surface Pro 3 tablet over the year, yet the entry level model was never available with a price cut.


Understandable, yet frustrating — as many people wanted to get their hands on the base model.


They can do so now, as Redmond has introduced a new $100 price cut for this version, which means you can now purchase it for only $699. Almost a perfect price for an almost perfect device, the cheapest it has been since launch in May 2014.


Obviously, the biggest limitation of this model is the storage space on offer.


While the base version of the Surface Pro 3 makes do fine with an Intel Core i3 processor inside that runs at 1.5GHz clock speed, the 4GB of RAM is also okay for most tasks, it is the 64GB of internal storage that is clearly not enough for a device that is supposed to replace your laptop.


For most other tablet it may have worked, but not here.


Still, you get what you pay for.


And fortunately, Microsoft not only offers plenty of OneDrive cloud storage but also access to a USB port for external storage. There are ways to get around the limited storage space. Not to mention the rest of the package is top notch, and as good as it gets on Windows powered tablets.


If you are interested in an affordable Surface Pro 3, now is the time to buy.


HardwareMicrosoftMicrosoft Surface Pro 3

Sunday, February 15, 2015

Installing Windows 10 Technical Preview on the HP Stream 7



Pixabay





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Yesterday I shared my initial thoughts and impressions about the HP Stream 7 and mentioned that I had installed the Windows 10 Technical Preview on it.


The HP Stream 7 is one of those devices that if you try to upgrade Windows 8.1 to the technical preview using the Windows Update method you will get the error about it not being able to install on a compressed operating system.


This does not mean the device can’t run the technical preview – it just means upgrading to it is off the table. That means a fresh install is the only choice available to anyone who is seeing this error.


So I went off in search of a solution and found a great support forum post at the HP Support forums that gave me the basis for installing the Windows 10 Technical Preview on the Stream 7.


Of course, your mileage may vary depending on your device but the key thing is to create yourself a Recovery Drive so that, if all else fails, you can always revert your device back to Windows 8.1.


So here is a rundown of the steps I took to get Windows 10 up and running on the Stream 7.


1. Create a Recovery Disk by searching for create a recovery drive on Windows 8.1 on your Stream 7 and running that process. Once it is complete store this somewhere safe as it is your ticket back to Windows 8.1 if the Windows 10 install process fails.


2. Download all of the Windows 8.1 drivers from the HP Stream 7 Software and Drivers page and save them on a USB drive. You will not need the Bios, Firmware, Diagnostic or Utility downloads. These driver files have cryptic numeric names so be sure to save them with a name that will remind you what they are for. This will make the driver install process much easier later on as there is one driver that must be installed first.


3. Download the 32 bit version of the Windows 10 Technical Preview, in this case build 9926, to your desktop computer. That ISO is available at http://ift.tt/1v5BsmV and you must be signed in as a Windows Insider to access this list.


4. Download Rufus to create the bootable USB drive that will contain the Windows 10 Technical preview ISO files. This is a straight download – no install necessary. Once it is running you need to make sure you select the following settings for the bootable drive:


- Partition scheme GPT partition scheme for UEFI computer



– File system FAT32



– Cluster size 4096 (the default)



– New volume label Windows 10 TP will work just fine and can actually be anything



– Under Format Options leave the default checkmarks in Quick format; Create a bootable disk using ISO Image and Create extended label and icon files.


Be sure to click on the ISO icon that is next to ISO Image and select the Windows 10 Technical Preview ISO you downloaded earlier.


Click Start and Rufus will build your bootable USB drive.


Rufus Options


5. Collect together a wired mouse, wired keyboard, a powered USB hub that has at least three ports on it plus grab an On-the-Go (OTG) cable. Since there will not be any touch or Bluetooth drivers when you first install Windows 10 on the Stream 7 you need the wired mouse and keyboard to interact with the install process. The powered USB hub is also where you will plug in the bootable USB drive with Windows 10 on it for the OS installation.


Funny note about this stage for me – the only wired mouse I had around was this one:


Wired USB Mouse


Here is what the entire Dr. Frankenstein setup looked like with the hub and everything hooked up to the HP Stream 7:


HP Stream 7 Install Setup


6. Make sure the HP Stream 7 has a good charge on it to run during this install process. I started mine with the device having a 75% charge.


7. Once you have everything collected together and your bootable USB drive is ready it is time to start the install process. Shut down Windows 8.1 on the Stream 7 and plug the OTG cable into the Stream 7’s MicroUSB port then plug in a USB cable to connect the Stream 7 to the USB hub. This usually uses a USB A to B style cable. Also plug in the wired mouse and keyboard to the USB hub.


Now start the Stream 7 back up and enter the recovery options menu by pressing the power button and volume down rocker together until the system begins to power up. On the menu you should see an entry for UEFI USB and then the install process for Windows 10 will begin.


At this point you should be in familiar territory if you have ever performed a Windows install. The system will boot the USB drive and start the install process. When you are prompted about which type of install be sure to click Advanced as the upgrade option will not work on the compressed OS. Once you are shown the list of drives on the screen delete all of the partitions that are shown and that should leave you with about 29GB of storage space on the Stream 7.


Now start the install process and the it will continue by copying the install files and getting things ready for the first reboot. Since the MicroUSB port on the Stream 7 is 2.0 this will be a slower process then you would normally experience installing Windows from a USB drive to an SSD – just the consequence of having to use the USB hub to access the installation drive.


Once this process is complete and the system is ready to restart be sure to remove the bootable USB drive with the Windows 10 install files on it because if you don’t the system may boot back into the initial install setup process.


After this restart the install process will continue and like I said earlier it will be very familiar. Continue the install and setup until you arrive on the desktop.


Since there is no wireless drivers that means the install process will prompt you to create a local user account instead of asking for your Microsoft Account. You will be able to switch this account over to a Microsoft Account through PC Settings after everything is installed and working.


So once you arrive on the desktop it is time to install the system drivers that you downloaded earlier. You will need to grab the USB drive that you saved all of the driver files on and plug it into the powered USB hub. That drive will now be recognized and you can access it through File Explorer in Windows 10.


The first driver to install is the Intel Chipset, Graphics, Camera and Audio Driver Combo Pack. Once that is installed and you reboot you can install the other drivers in any order. Those remaining drivers should be:


- Realtek High-Definition (HD) Audio Driver



– Goodix Touch Controller Driver



– Kionix G-Sensor Enabling Driver



– Realtek RTL8723BS 802.11n SDIO Wireless LAN Drivers



– Realtek RTL8723BS UART Bluetooth Driver


Some of these will prompt you to restart and some will not. Once they are all installed and you have rebooted one last time to make sure everything is working as expected then you can go ahead and check for Windows Updates, convert your local user account to a Microsoft Account, install your apps and get the system setup to your liking.


This process should work on other small format devices that have a compressed OS just make sure you have that backup and Recovery Drive as a safety net should the install fail for some reason.


Any questions or comments about the process please let me know and enjoy your Windows 10 testing!


But, wait…there's probably more so be sure to follow me on Twitter and Google+.